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Stronghold Opposition for Q3A

A map for Quake III Arena by SithLord. Published 12 April 2001.
Download from: Dropbox

- There is also a Team Arena version of this map available on our site -

- This map is included in the PureCTF map pack for the PureCTF mod, as puremap1 -

- This map is also included in AllianceCTF mappack 5, as actf33 -

Stronghold Opposition is Sithlord's debut map and I can honestly say it had a huge impact on us during a recent LAN-party. The original Stronghold Opposition, which was included with the official Quake II CTF, is perhaps for Quake II CTF what The Edge was for Quake II DM. It's truly a classic and because of this Sithlord took a pretty big risk when he decided to build a remake for Quake III Arena. Lucky for him it worked out great, both because of the great job he did in recreating the architecture but also because of the very good texturing.

Sithlord used a texturepack by Kiltron to give this remake a solid Q3A feeling while still retaining the original Quake II layout. Some areas are perhaps a bit empty but when compared to the original there isn't much of a difference.

Quake III Arena CTF is still a lot different than Quake II CTF, mostly because of one factor: speed. I was at first a bit concerned that this would kill gameplay in this map, since it is definately designed with Quake II in mind (duh!). Well, I was proven wrong!

Gameplay was actually very nice. We had a couple of very fun matches using standard Q3A CTF. Every match was fast and furious, as expected, but the map was very cooperative to support this kind of play. At times I missed the grapple (especially when swimming in the bassin at the center of the map) but this is not a very big miss.

When we introduced Pure CTF things got even better. This mod brings back the original Quake II runes, and...a grapple (which looks pretty darn cool!) This really turned this map into a winner. Every match was great, no exeptions.

One nitpick could be the overdose of Armor present in the map, especially when combined with the double (!) powerarmors. They have been placed there to act as rebreathers (as those things don't exist in Q3A), but they do give you a lot more for your money. It's not very nice to have a bogey coming into your base loaded with 200 armor, a powerarmor, a quad and an autodoc while he's shooting every rocket he has on the defenders...

If you were a fan of the original Stronghold Oppostion than don't wait another minute and download this map. If you just like good CTF maps than the same goes: download it too.