Tutorial: My First Quake III Arena Mod
That's it for the coding! Now all that remains is to build the code for release. Always distribute your mod as QVM files because that way you can be sure your mod will run on all platforms (Windows, Mac and Linux). Remember that DLL files are only usable on windows machines. What you should do is create a ZIP file that contains a vm folder and inside that folder should be your qvm files. Rename the zip file to pak0.pk3 and your mod is ready to be released. Make sure that upon installation the pak0.pk3 is placed inside a folder for your mod and does not overwrite any existing pak0.pk3 files. Be smart and include a readme in the package people will download so people are informed about the details of your mod and get some installation instructions.
Finally, the Weapons of Destruction: Reloaded mod is available in compiled form on our website. The sourcecode is ofcourse freely available to you through this article and we've set up a code repository at GitHub. If you've read this article and recreated the Weapons of Fury mod and you feel like digging in deeper, feel free to contribute your own changes to the project. Note that this tutorial refers to the v1.0 version of the code. Various changes and fixes have been applied to the source code since that release.
Enjoy!